Well I wanted to expose the "Sample / Filter" property from a TextureMap node (since turns out they fixed it in newer versions of Max), but I suppose I can just use both a filtered and unfiltered texture with a IfElseBasic node to let users decide instead. But yea, any attempt I've made at editing the files directly has…
So I fixed this! When you import your normal map texture, make sure that you have it's Compression settings set to TC Normal Map. When imported it brings them in as TC Default, which is not for normal maps. Also make sure that in the material editor that the normal map node is a normal map node and not a default one, this…
Hey! Your work is amazing! Substance is a very powerful tool for creative minds! Unfortunately, it also lacks a good node-by-node explanation and examples. On that topic, would you considering sharing that rocky ground and the stream substance files so others (like me hehe) can study? Keep up the good work! And if may I…
This is a bit late but I was experiencing the same problem and came across this forum. So for anyone out there who did the same as me. The way I fixed it was in 3ds max the cry 3 engine exporter utility tool there is a check box that says "merge all nodes" just below the export nodes button. Make sure this is checked and…
So I've been following the folowing tutorial: http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/UT3_tutorials.html And have had a couple of problems using Maya 7.0 and actorx. I've been using the FBX rigs supplied by oXYnary, located in the following thread:…
Hey guys, I have been looking at the engines and noticed a lot of people (including myself) ask this very same question UDK Or CryEngine 3? I am in need of your help to answer this question for me and for others that have the same question. My soul reason for asking is to find out just as much as I can between both…
Do you enjoy working with shaders and particle effects to deliver both realistic and fantastical VFX, for both gameplay and atmosphere? Arrowhead Game Studios a friendly and welcoming mid-sized studio located in Stockholm, Sweden. To date we have released four titles across console and PC, and are best known for our…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
Hey guys, Just a small script i created for Maya. Maybe someone else will find it useful. Enjoy. Description: This script is similar to the regular "Combine" command for polygon objects, but it keeps the last selected objects transform node. Thereby you get to keep your object name, transform values, any keyframes on the…