Oh god this is so bad, I don't want to shit on all your dreams but this is so bad I don't even know where to start, you haven't formed an LLC, generally this is a smart thing to do before a kickstarter campaign due to liability, you don't have a professional site and your myfreesites links to a 404. You aren't creating…
So I finished my throne room entry last night/this morning, and I had been doing a lot of baking of maps in substance designer and have some feature requests about that stuff. Adding the match by mesh name option was really cool but I think some more options for this kind of workflow could be added. Working in zbrush with…
You're simply in that weird state where you already know quite a bit of technical things, are being influenced by a highly specific tool that is not "standard practice" (HardOps) ... while also lacking experience to get some perspective on things. A few things : • A HardOps/Boxcutter model can look fantastic, but it will…
This just happened to me, and I actually figured out a work around for when this happens, so you at least don't have to start over from scratch. If you are using placing/shape guides. You can create a blank description in the same file, then convert the guides from your groom to curves in the utilities panel. This will at…
I have asked for help on facebook about seams showing in 3DO. I make all the edges hard edges in maya then i bake it in X-Normal using a cage from high poly to low poly then load them into Ndo. When i open 3DO is shows all of the seams. In other software like substance painter and Marmoset these seems dont show at all, yet…
Hey everybody, it feels so good to finally be able to announce this. But my studios 1st title Harold just went live for the world to see! It has been a awesome experience working here with some industry giants (original Disney animators from the days of Aladdin, and formal Studio Ghibli animator who worked on Princess…
This is not a critique on your art, this is a critique on your process and what you should expect. You call yourself an environment artist, and your resume says you are graduating in a few months. I am assuming you have aspirations to work in the game industry as a environment artist in some capacity. What studios do you…
Loads of questions here so it’s taken a while to get through them, but I’ve finally caught up. Brace yourselves, this is a big post - not sure if all the formatting will work but we'll see. Here goes... Brian "Panda" Choi What steps can I take, aside from focusing on being my best in my given responsibilities, to aim to…
Using bevel modifier on your lowpoly is a valid workflow. The downside is mostly the limitation of the modifier. It works well on cubes and simple shapes but will usually fall apart when used on complex objects. It's just a different workflow for different purposes than traditional subd modeling. You can also use a bevel…
Hello, We are looking for new members to our team. In particular: * Concept artists - deliver mature and well polished concepts for characters, guns and combat gear, vehicles, machines and environmental props (you can choose your field if you're specialized in only one type of concept arts) - be able to produce high…