Hello everyone, I've posted this scene already in a thread a few months ago. Due to working on my Bachelor Thesis I had to take a longer break so it looks like it was forgotten. http://www.polycount.com/forum/showthread.php?t=146937 This will be my second try on this scene because I had to rework a lot of the models and…
Hi everyone! I am doing cabin scene for my portfolio. The scene I picked intended to be simple, but turned out much more challenging than I thought and I felt like I need to bring this to the public for feedback, advice and critique. Apparently, isolation is not an answer, so I would deeply appreciate any comments. I made…
I have a scene in Max 2012 64-bit with the latest service pack installed. The scene has a bunch of turbo smoothed assets. I can edit all but one asset. I'm trying to bridge two planes on opposite sides of the model into a hole, and add support loops with swift loop. I can get the hole created, but once I lay down the 3rd…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
Delete your pre process cache in preferences of Decimation, also delete morph target. Export as ztool and load it in a brand new scene and try decimating Check if by mistake you have lowered the memory / cpu use in preferences.
Thank you for the post. I've had scenes on my mind for a long time but I prioritized getting greater at props for the time being before jumping the gun too soon to environments. I do have some ideas, yet are no matching prototypes / concept arts I found to to this date that replicate them, I only have the scene vision "in…
Nice work man. I like certain pieces from each env but as a whole, each env is somewhat mediocre and lackluster. That pillar at the bottom is fantastic. Even though your env have a lot going on, you should definitely highlight some of the individual assets over the scenes because they speak louder than the entire scenes,…
How is someone supposed to know what your scene looks like to do tests? I mean are you using Decals? Placed instanced geometry? What is the resolution for each one of them for the lightmaps? Are you using Normals and Speculars or not? And why are you asking people to do the work for you? That's just outright lazy! It's…
For a nighttime scene, the stylized fantasy scene seems much too brightly and uniformly lit. I'd greatly reduce (or even eliminate) the ambient light, and have a distant omni lightrepresenting the moon giving a faint light. The primary light for the scene should be the bluish glow from the crystals and the yellowish glow…
I second third and fourth this, one thing that is crucial is details and how they lead the eye, it's obvious that from this camera angle that the scenes focal point is in fact the light coming over the planet, that forcefeild obscures that and makes it just look damn cluttered, the level of detail and distractions is too…