Well community college + art classes, painting a giant retro TV with legs, paint, wait 30-60 minutes, repeat, been at it since 10 am (well doing nobs and legs earlier today).
Harsh mode on: Legs are broken Delts are non existant from the front, and the pec are too high. Biceps too small, and triceps MUCH too small. It has no waist -just a chest and stomach with legs attached.
Test of one of the future main cameras with some PS on it. I couldn't make legs more wide without remaking whole legs unfortunately :( whats your thoughts on this?
I deleted all of the key frames an the leg mirrored correctly which is great. It just means that I will have to optimize the arm again and keyframe the right leg and arm.
Here are my sketches for the day, I spent up to 8 minutes on each of the concepts. They kind of started out as seagull men and ended up parrot men haha
Hi, I am attempting to import a character into a game engine that has IK legs. The problem is when I import it the legs don't move. I need to find a way to bake or convert the IK poses to be FK so I can remove the IK information. Does any one know if this is this possible at all?
I'm currently trying to animate in Maya after building a simple model. The model itself is 776 tris, I will lower this. Right. I have a waist and a set of legs. I have placed connecting joints on each leg, at the hip, knee and ankle positions and I have no clue on where to go from there. Halp D: Thanks