That whole "total space sim" sounds like what Derek Smart has always been trying to do. I think Braben and Bell might get it playable before Smart does, though. Either way, Elite 2 already allows you to take off from erth and fly across the solar system and stuf without loadtimes. I'd guess Elite 4 will be what you're…
TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
Do any of you have a working copy of Starcraft? I know a lot of you Polycounters out there seem to prefer FPS over RTS, but sometimes I think it'd be fun to try it. If not Starcraft, anyone checked out the new game in the Dawn of war series? Dawn of war: Dark Crusade, loads of fun, and we should possibly get a game…
https://arstechnica.com/tech-policy/2017/07/how-title-ii-goes-beyond-net-neutrality-to-protect-internet-users-from-isps/ I know you all don't like political threads, but this decision effects all of us here. Think about it, from sharing our work, to our games being corporately regulated to second class traffic unless we…
Most importantly, set the amount of 'Instances Per Cluster' to a power of 2 value and increase the cluster radius until it won't affect the cluster count. Otherwise lightmap memory gets wasted which also increases build times. With large amounts of foliage you should be really careful about your lightmap resolutions and…