http://xboxlive.ign.com/articles/107/1079073p1.html Just read this on ign and... I don't know maybe it's just me but what the fuck is wrong with people these days??? I like GirlsGoneWild as much as the next guy but paying money to play gears or cod with girl (and i checked, they ain't all that hot)? seriously??? For $8.25…
Hey guys, Im looking for some technical genius who can solve my problem. I am currently trying to transfer my website from my localhost using xampp to my web server. Basically i need to export the mysql database so i can upload it to my website. Unfortunately when i come to export the tables from within phpmyadmin i get…
Hey, so i have always used Maya instancing a lot when creation characters. But it seems that since 2016 ext 2 it has been broken, meaning it crashes to the point where its unusable. I have been having this problem for a long time, but i haven't found others with the same problem. I have tried it on colleagues computers, my…
Starting a new thread which is to focus on my 3D pipeline on my original character, Mecha Malory, aka 'Servo Vixen'. Part of a larger universe. So I have had an idea for her for a few years, I finally finished her and entered her into last year's Art War 2017 on Cubebrush.co. Here is my concept: Then I took Genesis V1, and…
Hi!, I'm here because I'm experiencing troubles with the viewport realtime rendering of my model in 3ds Max 2017: black shapes are drawn everywhere and edges are visible through opaque faces. The issue appeared randomly one day I started 3ds max to continue my work. I tried to: * change the display driver from…
wacom intuos M is cheapish. I got one about a year ago for £117 off amazon, but they don't often go that low. I've used the current and last generations intuos pros too, and while they do have a nicer pen, the only difference that's worth noting is the higher LPI. They have higher pressure sensitivity (8k), but tbh that…
The reason ur getting those annoying black lines is because of the way the program inherently works. What it does is it compares each pixel to its 8 other neighboring pixels. So, when ur on the very edge of a surface (like a sphere), it stands to reason that there will be an equal or larger number of pixels outside of the…
No. there is no real benefit at all. You can just break objects to their own materials and have as much texture space as you'll ever need per material on a single 0-1 sheet. i.e: skin material with its own 4K texture space and material/metal/leather/chipped paint/whatever/etc..... Udims where 'sort of' added to substance…
Well, that certainly didn't go as planned. I really meant to post sooner, but oh well. To make up for it, I did two (somewhat quick) things for today. concept art → monster → two in one → style up to you Only gray-scale for this one because I didn't want to slapdash some quick color on it. What I could do better next time:…
Consider it this way: Every surface have reflection, not matter how you think it is matte it still reflects light ((that's why we see colors, and why during day your room is bright). What you should do is use dark metal texture, with pure white specular and gloss (roughness) maps, to see how it works. From this point…