Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
This is all so-so-so incredibly useful, I have another question regarding early 2000s workflow, Theres a video that talks about the development of God of War 2005, but it skips a part of the whole reason I was looking for it, character modeling. Was ZBrush or something used back then to make these models?…
I actually really dig the front building. I get the feeling it used to be something else like a church, then it was converted into a warehouse. It is also great the way the window frames are intact and the walls around them have fallen. This proves the building is made of different materials. When buildings have history…
I think everyone probably has their own Star Wars story from their childhood. My childhood version was back in the actual 80's (yes, I am a dinosaur now). I think I was around 6 or 7 when we saw Return of the Jedi in theater. I had also seen the first 2 on VHS and was hooked on those amazing stories. Star Wars action…
Hello! :) Awkward-Games, a company three of my friends and I created, is looking for concept artists and 3D modelers to join a project named Worlds at War (WaW). What is Worlds at War? WaW is a game that blends classic RTS strategy with FPS action in an intense multiplayer environment. If you'd like to read more about how…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
Here's another update. I've been texturing the Tar-21, still have quite a bit to go but I thought I'd throw what I've gotten done so far. Any comments and crits are welcome! Thanks!!! [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img]
EDIT: Thanks for the many, many suggestions everyone. I can't say thanks enough, you've given me a ton of options to work with! I'll make sure to post up my results soon :D Hi, I'm trying to figure out the best way to do an AO pass on a low poly (7000 tri) star wars ship model. A Z-95 head hunter to be specific. I've used…