Hi :) I wanted to do a fast asset during the process of repairing my big rig :poly122: So here is a Messer, I love this kind of blade, looks mean! The model is 1248 tris, with a 1024/512 (Albedo, microsurface, reflectivity, normal)
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
Hi guys! In my free time from work, I decided to practice modeling cartoon characters. Well, then I decided to rig this model; you can see the rig in action using the link. I will be glad to see your reactions and subscription!) The model is made in a blender. And the texture was drawn by 3dcoat…
so this is a tell your rig thread? q9450 @ 3.2ghz 9800gt 8 gig ram (build myself 2 years ago for 1.2k) I really want to get a better video card and sdd drive
Yeeha :) another eight hours, and I've done textured her clothes... Also added a necklace, and positioned a biped inside her ready for rigging. (apologies for the big pics, some of the relevant details disappear in smaller sizes)
oh, i succeeded alright, he was just so loosened up from the night before that you could back a big rig (optimus prime) in without scraping walls. i might even post pictures.
just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
Hi all. Hoping for some help regarding animations (Unity) when I have two different models using nearly the same rig. The models are horses so I'm using the generic rig in unity, not the humanoid (don't know if this makes any difference). I first modeled and rigged (and animated) the grey horse. Then I altered the model to…