Hello, often I struggle with the 3ds max snap option. For example: When I use snaps and I want to align eg. a vertex to the grid, I need to zoom in a lot so I can see the vertex and the gridline clearly. but then the gizmo is out of screen, so I cannot use the gizmo anymore. Sure I can use the working pivot point, but…
Hello, I'm planning to take part in the monthly noob environment challenge over in the General discussion thread but wanted to do a bit of research into it before i started. I've been looking for information on how to plan an environment that would be eventually imported into a game engine, in my case it'll be 3Ds Max to…
Okay, I'm sorry to have to make a thread about this, usually I'm quite fine with finding the answers to issues with google. But with this I'm totally stumped. Sometimes when I undo things when working with edit poly, something strange happens. A bunch of verts delete themselves, normals get broken, verts moved... There is…
This model will be used in Unreal Engine 4.11 with it's new hair shader feature. You're right, I may need more geometry, but since 3dsmax doesn't have this collision deform feature, I'll have to think of something else. I appreciate your responses guys, but it sounds like 3d studio max and Zbrush don't have this basic…
Hey all! I've just started my first year of university doing a computer and video games development course, we've been messing around a bit with the basics of Max, but I feel as though it's not enough. I was wondering if anyone could recommend some tutorials for builds that would really help me with my understanding of Max…
When creating animated sprite sheets with 3ds max do you guys animate a higher framerate in max then have a script render out every Nth frame? Or would there be a 1:1 ratio in frames? Seems to me that, working on a higher framed animation then rendering every nth frame is like working on a high rez image that's gonna lose…
So I've been using maya for about 3 months now and im pretty comfortable with it.. in some cases i prefer it to max.. but regardless, there are still some small things that i wish i could do but cant. I dont know if its a thing with maya that is just like this, or if i need to change settings.. so thats where you all come…
Max's handling of non square UVs is pretty bad- I think your best bet is to type in a U offset of 1 for the sheet you want on the right. Then add some extra objects to your mesh and place their verts at exact UV cord corners (0,0 0,1 2,0 and 2,1). Then with grid snap on and the free transform gizmo you can move the right…
Are you clicking File / Open in the menu? Or do you mean you are selecting a file and hitting Open? Does the hotkey CTRL+O work? Can you save new files? Sounds like there may be an external process that is running that is interfering with Max. Are you running AutoHotkey or another program that could be monitoring your…
Okay, here is how i got it working A few notes to whoever may need it: Image resolution is 360 x 240 Despite this, image took 40 minutes to render The golden parts took insanely large ammount of time to render Textures used are in 4k quality I did expect my laptop to burn at somepoint but it did well... I used substance…