Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
This contemporary chair design combines a sleek, glossy wood seat with natural grain and a matte black wrought iron structure. The curved metal filaments create a refined silhouette, while the central wood piece serves as both seat and backrest. Perfect for outdoor spaces like gardens and terraces, this chair also fits…
Hi all! A few days ago I started working on a new project to add to my portfolio as it is currently lacking and thought that starting this thread to keep track of my progress would be a great idea. This character was heavily inspired by the Baldur's Gate, and more specifically the Bhaal cult. The objective is to rely…
When I frame all polygroups and use a IMM curve brush on the frames, only the line I click on (circled in red) has the correct curve step, everything else has like 0 curve step and all the meshes are bunched together. Do you guys know of a fix? This is on Zbrush 2022.0.8
can someone please kindly advise, im new to unreal and need help. Why are there holes appearing in my mesh in unreal when i import the low poly? Also, when i imported a model the third player character disppared falling like a glitch ?
Here is my last asset pack with lots of freight wagons with loads and a diesel electric locomotive now live on Fab. https://www.fab.com/listings/d371d755-8c08-4557-b361-cf82d2573327
not necessarily your favorite games, but ones that left a mark in some way. on my shortlist:mgs1original halohalf life 2rayman 2mario 64zelda OoToriginal shenmueoriginal sonic the hedgehog (christmas morning on a spankin' new genesis playing with my brother...can't beat that) Considered putting morrowind on there, but…
Hello guys I am experiencing some artifacts when baking. The fact is that I tried to optimize those flat areas removing unnecessary edges and making them converge into the same spot. Not always, but in some areas this things appears. Any ideas? Thanks!
Hello guys! Does anybody know why do I get these weird artefacts while baking AO in Marmoset4? It seems that topology have no problems, I also smoothed both meshes, I even tried to subdiv LowPoly model but it didnt help too