I agree with Tim, the face is done. The falloff you seem to have on the silhouette for the armor is to much. It would def. be there but in the last render its too much. Do you have your texture for the armor set up in layers to where you can adjust colors to test some dif. lights and darks since everything seems to be…
Although this is a great idea...the graphics look kinda...cheesy...idk...the arkansas map also looks too plain...i think its just the emptyness in the background? that is really an eyesore to me Despite that though, it looks pretty decent and has potential...maybe its just the torque engine that makes it look cheesy to me…
oh no it's you again go back to your guns and wads i liked those however on the serious side, your edgeloops suck and are uneven, you've got a really poly heavy elbow in focus and nothing else is defined it seems. You're better off scrapping your work and starting over, and focusing carefully on edgeloop placement as well…
hello, I was recently serching about a free portofolio solution, and I finally choose http://issuu.com/ becose of his "book" visual style. Another good point is the print possibilities becose of the pdf format that is needed to upload. Finally, you decide the whole dimentions of your book, but you need indesign skill for…
I'm Canadian so I don't know all Obama's campaign policies or promises. But the political coverage up here is pretty on the ball. There was talk Obama want's to pull out of Iraq and expand Afghanistan. Obviously there's savings by stopping the full war. But Canadians here view the Afghan issue as a bit of a hot button…
Nice, I dabble in ve-hic-cular subd before, the year would help me. Here is why this img shows an accent or trim or light, sry i am not a big car person so idk what it is really but a detail that is not represented in your "final" but is in this irl version. So i said year cause it seems important to what final look you…
Hello! I'm a newbie when it comes to the technical aspects of 3D animation so I was wondering how to pull it off that a character makes some kind of backflip or turns around and the rotation values are shooting up somewhere into the 360+ area. Is it supposed to be like that? Is there some smart secret workflow trick that…
I'm looking for an animator, with experience animating for games. Specifically, FPS games. The job is quite simple: i have some arms setup (model + rig) and a few weapon models. You would be responsible for "attaching" the weapons to the arms setup and animating basic sequences for each weapon. The sequences are the usual:…
i started this guy with a generic male model, just to get some practice. then i wanteda lot of cool tattoos on him. then my friend said he wanted to use him for a FPS ( with his pre-pro influences added). i geuss ANY criticism would be nice. id like to know what to focus on most. i can get some dif angles if anyone would…
Hello Our group is looking for a 3D animator for our project Rhune. (Our thread) We need some simple animations : walk, run and idle. Preferably done in the next two weeks as we have a deadline soon. Already rigged and skinned and any issues can be solved quickly by our rigger. This is just a university project and will…