While we're talking about the UI, there are two minor tweaks I wouldn't mind seeing down the road. First, add a "lock" (like in substance painter) to the output map resolution, so if I'm baking a square texture I only need to adjust one dropdown box rather than two. Maybe even add + and - buttons to step up/down one size;…
Project Overview: We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game. What We Need: * 3D Character…
Hello, I'm working on this game-ready Sig Sauer MPX model with custom parts and I'm just about finished with texturing. I'll be creating a DBAL-3 laser device for the gun as well that I haven't finished producing a low-poly model of, so I figured while I'm doing that I can gather opinions on my progress so far. I'm…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
try putting the material effect before the uber post there are some weird things that can happen sometimes. you can always try and treat your own post process chain. without all the unnecessary stuff if youre just trying out a effect.
Hello everyone, I am princevx4. Currently, I am enrolled at Think Tank Training Center's Online Program. I wanted to log my progress on my foundation term final project here! I will be recreating Zeen Chin's "The Vessel" in a 3D render, which you can find here: https://www.artstation.com/artwork/oODJ4w This is my progress…
So, I started this project a while ago: https://www.facebook.com/TouhouKart It's been making slow progress recently for a number of reasons, but progress is being made. In fact, the game is quite close to being ready for a demo release. The trouble is that the project has gone through two character modellers, one of whom…
[ QUOTE ] One advantage is seeing the artists you mentor grow their skills and maturity and worldview. Just like teaching (or raising kids!). The people part of it is the most difficult and the most rewarding, in my experience. [/ QUOTE ] I just had to comment on this real quick. I know you didn't mean any harm, but this…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
Hi folks, It's been a long time since I was an active part of this community and its something I wanted to get back into. For the last few months I have been plugging away at my own game project. Hellscreen is a retro styled, fast paced,old school styled first person shooter, with a low poly, low rez giger inspiration.…