for the most part, it was visually impressive, sets especially. i thought the herd of deer at the beginning was really amazing. the male lion walking into scene durring the feeding session looked fake. the face on king zombie was very generic and i thought as a whole the zombies didn't pull it off for me. while will smith…
look at Half Life 2 for examples on how good normal maps can be--models that benefit from normal maps without automatically broadcasting the fact that they're normal mapped. part of the real trick with normal maps is a proper sense of restraint... on this girl, her abdomen and her triceps are especially unnerving. tone…
Loved the first game so much. Two of the stand-out moments for me where around the middle of the game. I was in this pitch-black office 'cube farm'. A phone starts ringing in one of the cubes to my right. I start to enter to investigate. Alma comes hobbling out on all fours. I shit myself. :D The second was around the same…
Good for this guy. I hope he's doing well. I've been in the same situation before, in fact more than once. As some of the #m_d people know, a couple months ago I was nearly shot during an armed robbery, AND in that same week I intervened when I saw a hobo stabbing another hobo in the face. (As an aside, when I was walking…
I'm surprised no one has mentioned the "U" word :poly136:. but seriously, I plan on graduating college in about 6 months and just realizing this trend seems very insecure for someone like me with a wife and two kids. Is there anyone out there whos made a habbit of moving around every six months to two years succesfully?…
I am currently trying to learn Zbrush (using 4r6). I thought the best way was through a simple cartoon character, which worked well until I decided to make the ears in a separate subtool from the face. Now I am trying to merge the ears into the face, but I am getting seams that I cannot seem to get rid off. So far, the…
I'm a shader noob, so I'm making this thread asking for guidance. I'm not super well-versed in technical terms either, so please forgive me if I get anything wrong. One of the biggest features missing in basic UE4 glass shaders to get believable glass is some kind of refraction glossiness. You can get frosted glass by…
Love the handpainted style. I was a bit confused by the PBR part of it. Only thing I see for PBR is you have a Roughness map, but the map itself doesn't seem to make sense? The candle should be smoother where it has melted into drips, and nearest the flame. The lighting on the upward-facing parts of the holder shouldn't be…
Well I think it's an interesting approach for sure - really quite equivalent to baking a round edge shader on a hard-edged Low. It would be interesting to see if an asset could be done fully that way (knowing that the Low would need to be dense enough to not have overly facetted cylinders). One worry is the triangulation…
Hi All, I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way. When I create a modular wall Should I : 1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall. 2. Keep it as one object…