Good progress! I suggest using a second uv and bake out some object space textures like AO and use that as a mask for dirt and grime. I think its easier than placing decals by hand, but to each his own.
Precisely. Irrespective of a particular specialisation, increasing competitiveness is the overarching factor. So aside from the entertainment sector, this also holds true throughout other industries where generally CG based technologies in the past decade or more has seen growth.
Good evening all, have made some adjustments to the scene. I have started getting some place holder decals in, pipe work, tweaked the lighting and started working with some ideas with regards to the ceiling panels. thanks for your thoughts.
Anyway, just wanted to add this comment. I think you can improve the floor material by blending it with some grunges and adding more decals. This can produce a more cohesive scene since most of the objects you created are pretty grungy,
I'm glad you guys are liking it. I was a bit delayed with work but I managed to get close enough to finished. I played with a couple poses. Thank you everyone for the feedback and attention. :) Also through it into sketchfab: [SKETCHFAB]c6a4a9261e5549d39095e349313809af[/SKETCHFAB]
Small to do list: - bevel edges around columns - create 'grounding' between the sidewalk / parking - Place metal decals on parking. - Finnish window textures Concrete texture had a major do-over. I like how it turned out.
Yeah, probably. I don't think it's really that hard to get a build and see if it works, but it's probably overkill. *shrugs* I get that reputation is a part of Kickstarter, but Molyneux has been Molyneuxing for decades and he still got over a million dollars.
Awesome stuff dudes. I have fallen in love with the megatexture decal stuff, it's so clever. I wish we could do that stuff in other engines without the huge performance cost you get from not baking it all down!
what would be also rly awesome if u could make the *tint by spec* channel working for the mask2 slot. so far marmoset cant display that and by that it delays a bit the pipeline since u have to check with the ingame importer again. greez
Hum, does the tool comes with the nice and clean interface from playtime 01 on a x64 max ? :> Cause I WOULD BE TERRIBLY INTERESTED since max 2012 looks more reactive (no more delays when switching between component mode)