My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
All valid methods of course. However I find the first one a bit too imprecise and slow. The 2nd method only works when the section is planar to the X, Y or Z axis and the 3rd method does not constain the loops to edges if the section is twisted or on a curve. I could use a context-based approach and mix and match based on…
@spudnik check the following: 1) try baking with object space instead of bent normal because even the difference is not visible the information is different on these bakes 2)verify if your object space was baked in x+ y+ z+ 3)if you're using maya check and see if the model is unweightened 4)check the retopo to be clean and…
I don't fully understand what purpose this serves tbh if your re topology is good, it makes sense for 3d scans, and z brush even has a similar function im sure ive used once before, and maxes conform brush has been mentioned. maybe for something like clothes this would help? but I dunno I am just failing to see where it…
Quick question, hope someone can help me out : How should I go about retopo-ing this guy, seeing as he has an open jacket, should I keep that as a seperate object, for if I ever wanted to maybe do something like this? http://www1.pictures.gi.zimbio.com/Jay+Z+Eminem+Perform+Launch+DJ+Hero+Show+_YW0pCoCzbcl.jpg Or is there a…
To me it looks like the object's pivot point is far away from where its actual polygons are. Try setting the pivot to the center of the object. Pressing Z to center the camera around your selection should also help with orbiting. Sometimes problems may still arise. Then you could make sure the scene's scale is not totally…
If you haven't yet heard, there's a new tool on Zbrush 4R7 called "Z-Modeler." It's great for low polygon modeling. I've started using this feature not too long ago and I'm able to get nice crisp hard edges. Right now the model looks like it's made out of dough. I'd definitely give that a shot. Look up tutorials on the…
I did a custom mel script to rig the wheels on my vehicle. Finding the algorithm was easy, the struggle was applying the mathematical formula to mel script and then get it working on all 3 X,Y,Z Axis. I may do a vlog going into detail about the problems the other youtube tutorials gave. But here is a demo of what my rig is…
gotta love the unity team for that shit... "check out this amazing demo of what you can do in our engine... but only if you have x, y, and z plugins that cost lots of $$". And even more than that... it's all well and good making a pretty rendering demo. But what they should really focus on, is making some actual games. So…
Also remember that the shoulders counter rotate with the pelvis, so that the head remains fairly steady. the Center of gravity will tend to shift over the weight bearing foot, You can do that with just Pelvis ortatins on the (in Maya) on the X, and Y. or (in Max) on the X and the Z. also you don't need to have as much of a…