Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Dice annouced they are cutting the Battlefront game and focusing on BF4 DLC as well as BF5, they claim that the BF series is a larger focus with a very dedicated fanbase and doing two series would stretch them too thin. Source
I think this two things are actually one the same but am I right? I think skinning means to you aply vertexes to the bone, but I also think to rigging means that too, am I wrong? Also what is rendering?
Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
Yes, I would recommend custom vertex normals for baking normals to any engine that supports them. Whenever there is geometry in the transition between two flat faces on the lowpoly, like a chamfer or a curved surface, like that chamferbox to the right at 6 minutes in the vid: ( https://youtu.be/_kONIPr_gBM?t=362 ), you can…
It started when I responded to a similar post of his here in the freelance section back in April. Initially things went well as he hired me to do some textures (and a few snapped on low poly pieces) on a male and female versions of a character. I followed his guidelines and put in about 12 hours for the generous price of…
well it is a business and they are making more money than ever, apparently. So it's too bad if a fraction of the audience doesn't like the direction. I don't think numerous youtube videos counts for much. I mean it is great that we are able to find people with common interest and critiques but it's not a real measurement…
Welcome to the 2D Noob challenge! Apologies for this being one day late! This thread is for those of you who wish to improve your skills in conception / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post…
Only worked on this for about 3 more hours before a headache hit me, but I think I'm mostly done with my blockout (which in my case tends to involve basic solid colours so I can get a feel for how everything works together). Interested in hearing any feedback before I go further with this. Only thing I might change before…
This is looking pretty awesome, Harbinger! Just my two cents, the yellow glow on the Sentinels' chest might be a bit too intense. Liking the scene, man. Definitely subscribing :)