Hi guys, An example I have is a skirt on a character and when the character walks, the skirt moves with the geometry. Is this process done with garment maker and the cloth modifier? Are there any decent tutorials around? I'm registered with Digital Tutors this month and can't find anything on there for this. If there are…
Hey, I dont know if anyone on here does custom characters for commission but i'm looking for 3 character models rigged or just made in T-pose and I can rig them. They are Hao Asakura and his spirit flame. If your interested just DM me with your work and estimate.
Hi, I'm a Character & Creature Artist looking for work. I specialize in character and creatures, but I'm also available for prop work as well. I am available to start working as soon as possible. Portfolio https://rogerp.artstation.com/
Hey guys, I'm one of the character artists at Party Llama Games, and here is just a showcase of my first fully hand-painted character, so I would really love some feedback and critique. Cheers!
pior is right in that you should make sure the technical aspects function properly before getting into visuals and aesthetics. It's definitely a pain to readjust topology and weights after finding out the you have to redo a rig that isn't compatible with your systems/project. With that said, it does seem like Unreal has a…
Assigning multiple materials to character models (or any model) in a game is standard practice. Particularly in the case of characters. When mapping your objects, think of it as uvwmapping two different objects. Both maps should be in 0 - 1 space. In 3dStudio Max, this is achieved by assigning a multi-subobject material to…
Hi all, Here's a character I was a working on for the past few weeks. She's called Thyra and she's a Nordic witch that is meant to be an enemy character. I sketched out her design, then sculpted her in Zbrush, textured her in Substance 3D Painter, rigged her in Maya 2019. and rendered her in Marmoset Toolbag 4. For some…
Hello guys, It's been a long time since I posted last. Here's the character that I am working on at present. The concept is by a really cool artist by name of Sam Chan I started off with my old base mesh. I didn't worry too much about the anatomy because not much of the body is going to be visible in the final piece. Here…
Real Time 3D Character done during Gilberto Magno's Workshop: http://gilbertomagno.com/ws-games-en/ This has been a great occasion to improve my work skills on game character creation. I do really appreciate the great Gilberto support around all the process. Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly…
hey folks, probably a daft question but can anyone point me towards any info on material setup for characters in UDK, all I keep finding are environmental tuts, which while great aren't exactly what I'm after. I'm working on my first low poly character, I have this in Maya (screengrab): but this is the same textures into…