I feel like right now the texturing is a weak point. The material definition isn't quite there and the scratches you've got on the magazine and the gun don't make much sense and really break the realism of the gun, it looks quite obviously stamped on. I'm also confused as to why the finger prints are so bright. It looks…
Hi guys! I'm in the middle of attempting to light an interior scene with multiple rooms. I've looked at so many tutorials, but with everything jumbled together, I just can't get there. First of all, I'll state this - all I need is passable lighting/shadows - nothing spectacular but decent visuals nonetheless. Now for this,…
Surreal Software is looking for a qualified Lighting Artist. As a Lighting Artist you must have strong skills in traditional art, can demonstrate through your portfolio, the use of light, shadow and color to establish mood. Qualified applicants should have a working knowledge of 3D lighting systems such as Maya or Unreal,…
Good question, Shrike. Since Unity's HDR pipeline allows for shaders to output colors greater than 1, I have written a shader that outputs emissive colors of much greater than 1. Since this post effect is bloom done the right way--no threshold and energy-conserving--only objects that are significantly brighter than…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Barajoun Entertainment is looking for the Lead Lighting TDto join our feature film team in Dubai. Duties & Responsibilities · Work with the Director to establish and achieve the desired lighting for the feature film · To work with producer to meet production schedule. · Create master scene lighting for feature film. ·…
@iam717 Right on point :) I'm deviating a bit from the concept. Playing around with shapes, silhouette and asymmetry so yes! I have to get the ears back as I pushed the fur higher.
So I'm trying to light my model in ZBrush and am a bit new to this, the problem is that the lighting doesn't apply to certain poly painted objects, I can't get it to apply lighting over the polypaint but the Light is applying to the object when the polypaint is turned off. It likes the rocks and grass only but won't light…
Not sure if you're stil considering on improving the scene after submitting it but thought I'd share something about this shot in particular. I think I like this shot of all the shots I've seen because the lighting makes the most sense in this one and the highlights on the objects from the middle light is selling it to me…
Hi shadacer. Couple of crits if you want to follow closely the concept : - There's more lights on top of the bar, it seems a bit strange on yours with so few of them. - Your Espresso sign seem to be using a bigger size font for some letters. It's the same size for all letters in the concept. - The shutter/grid below this…