Nice blockout @nurichez. I think from some angles the shape could be tweaked slightly to support the conical look and flow of the design (red). To make it look even more cartoony/ expressive, some lines could be pushed past the original blueprints (yellow), so they're less straight horizontal/ vertical. Personally, would…
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(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…
Hey. Just replying to your pm. Sorry I didnt reply sooner. Thought i'd reply here to answer your question and give some feedback. You asked how I went about texturing my Bull Skull character (http://4.bp.blogspot.com/-xBbPzLBJzPo/TWwemyH-VUI/AAAAAAAAAcg/2YK9sgSyB3w/s1600/BPR_TEST2.jpg). Well. Its a pretty easy workflow…
Hey Yamsha, saw this on the frontpage so I figure I'd give a quick reply. I've worked as a professional concept artist since 2008, for various companies in mobile and AAA production, and I have several friends on the Deus Ex team at Eidos. A lot of people will want to give you advice, and although keeping an open mind is…
Long time without posting anything on here so thought I should start posting again :) I finished the character a while ago but recently made some changes to the proportions of everything and got some renders in Keyshot, I think it's looking much better with the new changes! :) I've also been working on my final year group…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
I haven't posted anything in some time, so I thought id let you guys see a little something something that I literally just did, (about 5 hours work or so). I have been ridiculously busy recently with the beurocratic side of University. (4000 word Dissertation was in on Thursday) so ive been doing very little in the way of…
I am looking to learn more about pricing in regards to a 3D model, rigged with a skeleton for posing and compatibility with Blender. The project itself would be an "Alpha-1, 'Red Right Hand'" from the SCP universe, for a personal project of mine. Something that is far beyond my skill level. Including the possibility of a…
Hey everyone, still trying to finish a head.. soooo f-ing depressing... but not at all my fault, unless you count the fact that I thought mudbox would be intuitive and practical. I'm trying to prevent textures seams by texturing the side of the head with a stencil, however, problem (I've lost count) has arisen and now the…