Hi! trying to get better and learn new stuff. Spend some of my vacation on this one. My goal was to create a full character from 2D concept till final 3D version. Every step was done by me. The main inspiration was mmorpg "Mu online" I spend quite a lot of time playing it back when i was a kid. Those fun days, ah. Always…
Have you looked into using the atlas splitter in the most recent designer release? That thing has been amazing for doing foliage scans in my workflow as of late
Rendered in Marmoset Toolbag https://www.artstation.com/artwork/NAKJJ Something i've been working on inbetween school assignments, exams, league of legends matches and other stuff. I think it turned out well. I learned a lot of new techniques and it's my f irst time exposing parameters. Hope you like it!
Hey there, I've been working on this as a personal project lately. The idea was to test a workflow by creating a snowy mountain landscape in UE4.
I started it during a week end some months ago, then decided to invest some more time to "finish" it. Here is a video made using matinee and some screenshots from the engine, I…
Hey guys, iam new to SD and i want to test a few things. but right now i got the first problem. i choosed the pbr spec/gloss set for start. but i also need a height output. i saw on the previous versions of SD that i was possible to add output nodes directly under craeting a "new substance" tab. how can i do this now?
Hello, Guillaume Cloutier, 3D Level artist with years of experience, offering my services to anyone interested. samples at: http://thenevereverland.com
Two of my quick approaches. Right is sinusoidal , left is from imported picture done from Affinity Designer symbols. The shape of threads is kind of not rendering proper squeezing . Perhaps better to just sculpt a base element in Zbrush or something. Hope could be helpful
My emissive maps are getting darker after going through the Material Blend. I don't know if its trying to convert to/from linear but yeah.... For shits and giggles I tried putting through the base node and ended up with the same results. These have been exported from Substance Painter in 16bit pngs.
It seems that I cannot activate the evaluation period, this is funny :D Substance report me this message when I try to click on "Evaluate this product" To be more clear, here's a picture: I tried to disable Windows firewall to see if there was a problem with it blocking the software (even if it was set to Allow…
Rendered in Marmoset Toolbag https://www.artstation.com/artwork/NAKJJ Something i've been working on inbetween school assignments, exams, league of legends matches and other stuff. I think it turned out well. I learned a lot of new techniques and it's my f irst time exposing parameters. Hope you like it!