Looks spooky! If i may, there are a couple of issues that can be improved here in order to make the scene even better. First off, the post process is too much, the whole scene is too dark and the cromatic abberation hides a lot of otherwise interesting details, i think. The assets look great, abeit being a bit too low poly…
I've not got much to add that hasn't been said by people far more experienced than me, but if I could repeat what someone else had said for emphasis it would be this: The two things you should have more of are props and a story. Right now your environments don't necessarily "tell a story". Take the Arabian bath houses. If…
Hey Stubs, Can you post a concept or maybe a mood-board for what you are going for with this scene. As of now, I'd say it's looking promising, but there are a few things to keep in mind. The pillars look a bit shaky in comparison to the load that they are supporting. While, I personally agree with shirking realism in favor…
Remember that images that you create inside Blender (with the popup where you specify the width and height etc.) do not save their changes when you save your scene.
For your changes to be saved you need to explicitly save them to an external file like a .PNG, or pack them into your .blend file. EDIT: After testing it, you…
For this scene the concept is amazing, but theres so much difference in your environment assets that it is really only the inspiration for this environment. On that note I think you could do some really cool things with the lighting. Example: Kill one of the fluorescent tubes, maybe even break it and have it shattered on…
Hey forum, I have a small update for you. The feel of my scene is starting to come together a little better. I added a plane to serve as the terrain and a rough blockout for both a tree and a fence piece. The tree is going to be a unique tree that will serve as a major focal point of my scene. I'm picturing it with long…
biofrost: Thanks for the crit! Your scene has come along nicely. Something I learned with my current scene is to properly plan ahead; I had to backtrack and redo a lot of work in the last week or so. Keep at it, can't wait to see yours done :) richwderby: Your lighting is getting there, much improved from your last post.…
Environment Concept: -This is the concept that the scene will be referenced to for layout and composition, but for some areas are going to be changed to fit the Overwatch style and for personal preference as I try to develop this environment. Another round of cuts and this time its they are official. The Full scene is…
For when i make a scene i usually like to think of the general layout of it first, and give it a shitty quick preview by drawing it in like MSPaint just to give me a feel first. Then i go and try to think of things that could make sense in that scene, like for your forest scene maybe you want to make a little tent with…
I really agree with a lot that has been posted on this thread about the textures coming across as flat. I think that you have some great painting skills, but it is becoming more apparent that games are being able to increase the amount of polygons in a scene tremendously with the advancement of technology in the last…