If you guys are on a little late, it's cool. 8PM is an approximate time as I know people have kids and brothers and sisters to take out for the Big Candy Haul(tm). I'll be handing out candy myself and may not be right on time. The kids in my neighborhood tend to come out a bit late anyway.
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series entering
post-production. This is for Remote/Off site work Premise: When two robbers, friends with a troubled past, break into a house they
discover that the tenants are actually aliens in disguise as humans. The spear
tip of an…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
That's very interesting; I've been using DX shaders lately and noticed that the refresh bug has been coming up more frequently as of late. You're saying you're just instancing the maps into a standard shader with no frills, that way it'll update THOSE correctly, and in turn, will refresh the maps you ACTUALLY want…
waaah! i think your trying to replace Bobo as my 'most inspirational polycounter'. loving your 'old school' style characters lately. takes lots of talent to make such high quality work with low requirments (and looks much better than a lot of the higher rez stuff being tossed about lately)
I think it's good skill to learn in general and indeed helpful in certain circumstances when you need to re-think the model shape but in actual production such details doesn't even require hi res models to bake from . You will be wasting you time for a sake of "sport" of perfect topology . People do this lately with edge…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
Hi Everyone, My name is Liam Bowles, CEO of Enigmatic Studios. We're a new startup in the South of England that aims to provide students and others trying to make it into the games industry get their first experience so that they can get jobs in the industry. We're currently working on our debut project and in desperate…
Surprise! It's not a fantasy tavern, but a 50's American tavern. The building itself is based on one that used to exist in Portland, Oregon, but they tore it down and replaced it with a parking lot in 1955 as part of an "urban renewal" project :poly127: It was originally a bank, built in 1881, which is why it has that…