Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…
There's definitely no way you can attain adequate knowledge and skill with all of those in three weeks. Not even if you didn't need to eat or sleep, and could maintain an inhuman level of concentration. Even if you could understand the theory, that's not worth much by itself, because these are skills you can only really…
Initial progress on the primary sculpt for the robot knight. We realised that there may be a problem with mobility around the hips, so we have sepearted the armour plates further to increase range of motion. An absolutely fantastic start! Credits: Zahra Tilling
Alchemist's Universe: A Series of Stylized Dioramas I'm starting a series of dioramas to explore the universe of an alchemist. This project aims to create a collection of 3D dioramas, each unveiling an aspect of alchemical life, starting with the construction of a library. Still in the early stages, this endeavor promises…
Week Ten Day 1- I created a concrete wall that used to separate two houses and started building the first house. Day 2- I finished creating the first house and started working on the second house that’s to its right. Day 3- I created more houses for the foreground. Day 4- I created two more houses. Then I started to break…
Yeah yeah I know, rocks? But yeah. I was checking out some portfolios and saw Clinton Crumpler's with some sick looking rocks. I'm planing on doing one rock sculpt per day until I can reach that level of quality (http://www.clintoncrumpler.com/#/gears-of-war-4/). If you have any tips, please throw them my way!! - A…
My new(!) computer is staring to fuck up. When i start it the screens doesn't get any signal from my graphics card and it's always at the same point in the startup process. I've tested all the different drivers there is and the only difference i get is that on the 256 driver, the screen turns black, and on the 266 driver…
Hey! Trying to get a copper-esque, bronze-esque material looking right in UDK. I'm starting with a base clean-and-shiny-with-pockmarks metal and trying to mesh paint in a patina or oxidization layer. I think one thing I definitely need to do is pull back on the pockmarks; they're giving it a stone look. I had a cubemap on…
from what i can see on your concepts you want him to be very muscular so you need to work alot with the anathomy before starting to polypaint and do fine details.. If you start to polypaint it too early its easy to get stuck and not wanting to ruin your work by starting to deform him again.. the base looks like a good…
I find them pretty useful. Most of the time I tend to start with an existing basemesh if I can, but if I ever have to do something more unique then zspheres tend to make a good starting point for me. I don't find the topology to be a big problem; my main use for zspheres is just to get something started so I can quickly…