I have been studying the style of Overwatch for a while now and have always wanted to break down the process and recreate it only in Substance Designer. I also set out to make a stone sculpting node to really get that hand-crafted feel that the textures in Overwatch have. More pictures of it here and a quick video of the…
Does anybody happen to know how to make a node that converts a tiling square mat to a tiling hex mat? I'm able to do it in like photoshop, but for some reason I can't successfully make a node doing it despite knowing the steps. I'd just do my hex tiles outside of substance designer, but so far all my materials are being…
Hey Guys! I'm working on a project for University, I have to create an environment (interior/exterior) in Unreal 4. Just starting off this discussion with my most recent asset, a Persian rug created with the use of parallax occlusion mapping. I'm fairly new to UE4 so my node tree might not be fully optimized for…
The concept was simple hall with more focus on improving usage of material with added nodes for specular effect and also to build some atmosphere using more nodes on the world. By last, this scene was also imagined to have some chances to usage of clothes in blender. It does look a bit empty, but in one hand I wish to…
Sorry code tags are hanging poly count again :poly127: below are some of my matching notes... ( Because I forget what works for me, all the time :whyme: ) basically, for selection: pCube1.f[27] //method 1 using ".[]" ".[]" are all illegal characters.. Therefore, they only need to be accounted for once in any match.…
I'm absolutely all for this, as it's an idea that's been floating around for quite some time, but there was never a 'right' time to start it so it kept getting pushed back. However I do have one concern that I'd like to hear peoples thoughts on. A polycount set treasure is a great idea - a natural extension of the emerald…
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago) I only have ONE set of UV's Yes, its the correct image in my texture node yes, i'm using the UV's as a coordinate No, my mapping is not altered No dubbele verts No flipped normals. I have…
Hmm actually that's something I've kinda wanted for a while too, maybe I'll see if I can write a script for it. Would be nice to just right-click a referenced node in the Outliner and have it pop up the related reference in the Reference Editor. Sounds pretty straightforward to do too, since you can just do "referenceQuery…