Hey all, my name's Vidas Rimkevicius and I want to try my best in participating in this contest! If curious, here's my portfolio for those wanting to take a look :) https://www.artstation.com/fakado I wish the best of luck to all the participants, a lot of amazing entries so far! For the contest I'm making a channeled…
Hi! It looks like you have two topics to tackle here, improving anatomy and getting better with the tool. To improve anatomy, you'll simply have to continue making studies with the goal to grasp/ deconstruct shapes and proportions. Don't neglect doing 2d studies too, it's potentially quicker and removes the struggling with…
Day 107 of #360daysofart 🔵 I engaged a lot with the 3D community 🔵 I helped a friend troubleshoot a mirror modifier problem 🔵 I watched 4 videos on Transform Orientations in Blender 🔵 I tried working on my deodorant model, but the proportions seem off.
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Ok, so this is what has been stalling the re-redesign of my website. Figured I'd pimp all of this. The animation is just for amusement, as it was a class assignment. The various specifications and requirements will be outlined later on in the post but for now, here are the links to the short animation (40 seconds): Windows…
Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
Sure, you can join everything together before export (when using modifiers, apply first). In Unreal, you can also combine multiple meshes contained in an fbx by ticking "Combine Meshes" during import.
I agree with Perna, if you're doing this to learn I think you bit off more than you could chew and you should start out on something other than a gun, they can be incredibly complex and require a high degree of skill to do. A simple handgun takes a lot of skill to model and Per is right you don't just stumble onto "talent"…