Ah cool, there is an alpha in the targa. I guess the only thing it lacks is that the alpha doesn't include the bloom effect, which looks slightly odd since it is glowy but the edge is clean. I've also noticed that the lighting system for normal maps isn't optimal, perhaps due to the lightcubes? Smoothing errors will show…
Yeah, it's very strange actually (probably not a good thing to promote in a tutorial) since for ambient occlusion you usually only want the generic AO since your in-game lighting should provide all of the "larger" light forms. You're basically just pre-darkening your whole asset by doing it like it's shown in the tutorial,…
casey: san andres had streaming content, no load screens. Didn't it? i'de be very surprised if this dosent. Graphics look good for a rockstar game, not impressive by any means but i'm sure it wont be an eyesore either. IT HAS BLOOM, ISNT THAT NEXT GEN ENOUGH FOR YOU?!?! Hopefully they wont take a year to do a PC port, i…
Hey guys I'm still pretty new to UE4 and I've been trying to troubleshoot this issue I've been having but can't seem to figure out what is going on here. On certain parts of my mesh I seem to get incorrect shading happening? I've checked the UV's and lightmaps and from what I can tell everything seems to be okay. No…
Hello guys! I'm here for the first time and I need your help! I have created 3D model of a house and it looks okay in both 3ds Max (VRay) and Unreal Engine. However, when importing this model to Marmoset or Sketchfab I recieve some strange artifacts. Polygons turn dark, and some blinking on faces. I don't know why, because…
Hello Polycount, Baby's first post here! I've been working on an apartment scene in UE4. My design brief is "an industrial-style loft apartment owned by snooty retired folk" My goal is to get it polished enough to use for various lighting setups. I want to do at least four setups, each of which carries part of a story…
Hello there I am looking for an outsource studio or even studios which are specialized in realistic, low poly environment creation (mostly cities and places around cities) as well creation of vehicles (cars, boats etc based on real one but with no licenses). We are mostly aiming for mobile devices, so company shall be…
Hello everyone, ive been looking this forum since a few months ago and this is my very first post :D Ive recently finished a Sci-fi environment as a personal technical study work. "The seeker is a AI machine capable to track enemies at longs distances from universe and is untraceable to radars. This spaceship is a…
Hello everyone, ive been looking this forum since a few months ago and this is my very first post :D Ive recently finished a Sci-fi environment as a personal technical study work. "The seeker is a AI machine capable to track enemies at longs distances from universe and is untraceable to radars. This spaceship is a…
Hi Polycount! I started this concept by Shaun Mooney around 7 weeks ago and I am finally at a stage where I'm calling it a day. I got Shaun's permission to use it and incidentally found out he went to the same university and did the same Games Design Degree as me! Now the scene isn't exactly finished but I have decided to…