hi, i'm a newbie with zmodeler, and i'm trying to make a predator tank from warhammer 40k i'm tryng to make this "hider" (red circle) but i've not ideas how make the rectangular substracts from the cylindric shape can you give me some hints? if i add edges to the shape for make the hole more "creased" the circular shape…
I'm a nub .. sry xD I have faced a big dilemma, i have absolutely no idea how to rigg a characters with clothings. I have failed like a billion times.. I have tried to connect the clothing to the character , where i skinned the clothing along with the body mesh... it worked for arms and chest.. but when it comes to.. long…
Right forgot about that. Just saw the Story Trailer of Far cry 4 and it looks awesome and i really liked far Cry 3 and if it's just FC3 bigger better and wider with more storyin the himalaya it's alright with me...still though...do they really want to go toe to toe with one of the most iconic Gaming Franchises ever (it got…
Oh boo! That war on "consumerism" is just a new way of making something that makes some people feel good, a sin, so those who talk about "consumerism" can allow themselves to feel infinitely superior to them. Someone should make it a sin to be that self-righteous, so we can all watch you cry. It's not my business to tell…
Hi there so I'm trying to set up a toon shader. But I'm getting confused by how to set it up with the textures I use. Here is my screenshot of how i have it set up. Trying to get a simple cell shade or toon look on my character. Sorry if this picture doesn't help much. Never took a picture of shader and tried to get it…
It's a dry brook bed boulders I tried to scan . They supposed to be smoother especially low height ones that once was in water . Reality capture makes a lot of arbitrary surface irregularities . It's what I call noise. Sort of geometric noise . I wonder if there might be a remedy for that kind of "noise" . There is a…
Last time I tried it was same monstrously inconvenient as usual typical Substance Designer. But since contrary to procedural textures we have lots of alternatives I never went too deep into the model graph. My initial impression was Geometry nodes in Blender is way more usable, simple and convenient. Am I missing…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Thanks :) It's not really a thing, but I did some research into materials and found that Obsidian is incredibly sharp; far sharper than even steel. People have made knives out of Obsidian, but it being glass means that if one was to pry with it at all it would likely break. So I figured a steel sword with Obsidian inserts…
Alright, so here's a little update. I got the rock looking wet, but I'm having trouble making it transition from wet to dry (I'm not even sure if it would look right). Should I just adjust the spec map based on where I have the water touching the mesh or is there a better way to go about doing this effect? [IMG][/img]