There was a guy who posted a character here a while back that was a pirate with a wheel for a peg-leg. To texture it he had printed out the unwrapped wireframe on paper, drawn and painted on top of it, then scanned it back in. It gave a really unique, painterly look to the finished character.
We’re currently looking for a 3D artist to help us create props and armour for creatures and animals. The genre is fantasy based with a more natural/nature feel to most items. The art style we’re aiming for is hand painted on low poly assets. We’re looking for people who are able to work with a loose brief and bring their…
Bah. Every time I'm replying to someone I don't get a notification that a reply was done in between it. I completely agree. I don't expect to be good anytime soon. Most people are surprised at how far I paint that picture. (pun intended) I would like to test some very clear instructions to confirm this theory. :p I can…
Really like seeing you having fun with exploring all the different designs and ideas. Looking over your last images I thought about mainly four critique points: You rarely see absolutely black colors in reality and I noticed you're often using the 90%-100% black pallet. It's super cool for giving contrast, sure, but the…
Hey there everyone. Doing another hand painted project now that the Riot stuff's all wrapped up, but this time I'm going to do a little bit of further exploration. I want to try and create an environment that has no man-made or artificial props or characters in it. I want to focus on creating an enteresting environment,…
hi folks. I have been a member at polycount for a while, but i have never really asked for feedback and such , and for that im a bit ashamed :P,but im gonna change that now starting with and exerice. This is a wagon based upon the concept,( concept not created by me ) i have modified it a bit , and filled in " spaces not…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
Greetings Friends, More than video games, I've always been really excited about tabletop miniatures. Last year for my birthday I was given a copy of ZBrush by my friends. They all pooled together to help my dreams come true. Over the first half of 2015 I learned as much as I could from the pixologic tutorials and went to a…
Hello, First fix your UVs in the max. Then enter that to the zbrush file that you already have. (means file that is contain HP sculpted axe with details and paint). If you change your coordinates in the 3ds max then you should overlap each part of axe in the zbrush manually (a little error is ok), if you didn`t change the…
it is funny because as a modeler/texture artist you are looking down on this so much that it seems like the sky is lacking. In that one shot where you are looking off into the distance, it really felt like it needed a bright starry sky or something... Really like where this has gone. I am doing my own hand painted project…