Hello my name is Dev and im an aspiring Indie Game dev and im looking for a partner / friend who works on 3D|2D assets / SoundTracks / Game devs to learn and grow with and soon make a game if your one of these and looking for a partner Hit me up! Discord: UniqueKings#3385
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…
Is it possible to sample a cubemap from a custom node? I want to be able to use texCUBElod to sample lower MIP levels of my cube maps. For a normal 2d texture I can simply create a Custom Texture node and connect it to the Custom node and use tex2D. However, when I set the texture in my Custom Texture node to a cubemap, I…
1. You say: 2. you did not downloaded the scrun.exe. Is this right? Because... 3. Here you have scrun.exe and you have experiance with it decrypting rayFire script. What is true - you don't have the decrypter or you have it? Or you don't have it anymore doe to a virus problem? If you received the scrun via email, then the…
So I've been recently hired by a 3dsmax only studio, but I've only used Blender and Maya before. I'm trying to get up to speed in the following weeks before starting on october and I was wondering if there is any well known guide online that teaches the way 3ds max works for experienced artists, instead of the typical…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Hey polycount! I've been working recently on making myself an all purpose "stone carver" node in Substance Designer. This was originally inspired by the work done on Uncharted 4 by Jonathan Schmidt and Jose Vega as well as all the other great artists there. Basically the node takes several inputs for height outline, height…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
Have anyone managed to do something like that? With halo distance variable by noise input?It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model. Here's part of my texture http://prntscr.com/8h24yv And here's a close up of the window http://prntscr.com/8h2515 Now here's how it looks in unity http://prntscr.com/8h259r I've…