Thanks for the encouragement guys :) LandSkentch thanks for the reassurance that it'l fit within UT, and your suggestion to include the top-down diagram. I'll look into cleaning that up and at least do a value block out. Way back in like phase 5 I started researching if UT had officially done oriental designs and I found…
Well, if there's one rule for cloth in games, it is that "clothsim" isn't the obvious solution it may seem to be. Cloth in Fortnite is made with bones : https://youtu.be/Oe7fYS9qxmk?feature=shared&t=1276 More generally this kind of stuff is always more tricky to setup than what one would expect - so, never ever leave it…
Bi-Monthly Game Art Workshop - Workshop #1 Alright guys, since this is the first workshop we're going to keep this one simple, we've got some cool ideas for some more indepth stuff later down the line, but we've got to see how this works out first. Start date: Monday June 8th End date: Monday June 22nd We'll keep this one…
Yes, you read that right. I finally sat down and watched Episode IV: A New Hope for the first time in my life. I plan on watching the other two later but I was wanting to start a discussion on the series. So, I liked Star Wars. I think it was pretty good. The art direction was great, the alien designs were crazy awesome,…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
I was thinking that I only have a few pieces that will require soft binding. The rest is hard shell that can be parented to bones. So no matter how heavy they are, it should be no trouble at all for Unreal to deal with that. Then again, first time I experiment such a character in Unreal. We learn from our mistakes. I…