I'm creating an XGen groom for a character which is working for the most part. The issue I run into is how some clumps seem to clump on themselves for lack of a better term. Take a look at the image below and you can see a few of those issues (the forest-ish green looking clump alongside the light blue clump on the…
👽 Peer World is looking for a 3D senior technical artist with experience in gaming and mobile application pipeline and production. As we create experiences that do not exist *yet, we need a candidate with a creative tech vision in the ai + mobile gaming universe. 🌏 Peer builds a gamified ecosystem on a proprietary,…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
Hey, I want to learn unreal engine from zero. But all of these plugins and settings that are enabled as default confuses me. I would like to know what each of these plugins are responsible for. And i would like to learn the ones i need one by one. I tried to turn off all of the plugins but it kinda removed more than i…
Been away from this project for a while due to some overtime at work, but was able to slowly get a few things in. Here's the gist of the update: Basically added textures to the architecture, and made a few props for decoration on the walls. Most of it is quick and dirty just to get the main shapes and colours in (most of…