I would agree with you there. But you must understand universities have an affinity for tuition fees. Just for clarity I wasn't defending his work. Just his personality. I just thought it was unfair everyone had this image of him being a person who couldn't give two shits about his course. So I just had to say something.…
Looks like a decent start, gallows! You did indeed pick a tricky subject to start out on. You're right -- proportions look good. Detailing armour, getting it the right shapes and not messing it up can be tricky and time-consuming. I only really tried it recently, with just enough success to convince me to try again at a…
hi, i'm looking to improve my modelling workflow a bit and am wondering if it's possible to use maxscript to show a heads up display in the viewport if certain modifiers in the stack are selected (editable poly object & edit poly mod in this case). what i want it to do is read out the status of certain functions from the…
I can see you have some problems with weights, arcs, stifness, anticipations (Anticipation can be the anatomical preparation)... I recomend you to train a bit on ball bouncing first if you didnt. Then train on poses. Poses are the most important in animation. If you know how to pose character, then you can be a great…
Hey folks, I'm the producer for AetherForged, an in-development indie MOBA game! We're a group of talented volunteers from all over the world and we want you to join our team! What is AetherForged? We consider AetherForged to be the spiritual successor to the cancelled game Dawngate. Unlike other games in the genre, we…
I think you just need to emulate the Gothic II lighting better, if you want to match the original look and feel. Looks like they used very simple shaders, with only diffuse and specular, and some baked low-res shadow maps. This was fairly common for games in the early 2000's.
I asked the Unity forums but I figured I would also check with Polycount since you're my favorite 3D community. I don't know a lick of programming so bare with me as I misuse all the wrong terms and stuff here and get everyone confused as to what I'm trying to explain, but if anyone has any extensive experience in Unity…
just checked out all the games listed here on gametrailers. You guys sure like your shooters! However I was bored to tears by most of this generic mush. They all look the same. Army of Two was the most appalling with it's turn on the spot bad guys, shooting at walls and probably running into them. Mass Effect was the most…
Thanks. Yeah i figured out later than i didn't have to Unwrap my High poly. Which i never did. However i was just thinking about in the future when even my low poly was not just a box and had a lot more geo on it what a nightmare it would be to have to fix all that. It made unwrapping my low poly :poly142:. I mean I had it…