Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender. After importing this to Unity the results are quite dissapointing - texture is blurry and pixelated and is…
This. I've picked up automation tools for creating blueprints, naming conventions and organization, and it has saved A LOT of headaches for us. Then my company decided to start selling it for lots of money. Here is the initial tool, it's been upgraded a lot since.Now it even has auto complete from an excel file, as well…
Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…
It depends entirely on your target platform. Use the profiling tools inside Unity to figure out where you need to cut costs, and then look around the net on how to improve your particular problem. Usually you will be facing draw call issues and overdraw. For shaders you can forget about the native ones that comes with…
Implementing this sort of shader is very simple in Unity if you use a visual shader editor like Strumpy. It's a widely used shader effect that has been well documented. I made a simple variation of it about a year ago. You can download the .shader and the Strumpy Shader Editor graph in the video description if you wanna…
I work with generic units by setting my default units to 1generic unit to 1meter in max unit setup. So with this in mind when I make 200 units box in height (default player height in Unity 1.8m =6 feet so we just round it off to 2m) 200/100=2M basically with this setup all you have to do in Unity is change scale factor to…
If you are going to export to Unity there are some undertakings on forum both here and on unity to make proper tangent calculator for xNormal for Unity. From my point of view it is not so obvious but there are some differences in how unity calculates its normals and tangents. Principe is known, just results are different…
blaken: yes marmoset for the assets and unity for screenshots with the unity logo. felipefrango: yes they hacked unity ^^ I asked a friend dev about the normal trick of the terrain: So here is his answer (Taoa): in the editor, the first texture you put is a color map, then a normal map, and so on, so that every other…