Kind of a wierd thing with me is that when i sleep 8-9 hours, i'm tired as hell when i wake up but when i sleep 7-8 hours i usually feel better in the morning. That said i'm up at 4 so i'm tired anyways. Also, wouldn't surprise me if i have very mild depression, it's a common thing on my moms side. I think it would help…
Hey guys, there was sooo much going on in the past month that I didn't expect, so I really didn't make a lot of progress. Here's how it already looked like several weeks ago, though everything is temporary except maybe the barrier model (not the texture). I'll resume working on this piece as soon as I can find the time,…
You've posted 9 images of basically the same model, so far. You can fiddle with the base as much as you like, just don't expect good comments on your minute tweaks. Show us this model again once you've made some big progress, or are really stuck on something! I don't mean to offend, by the way, it's just that you seem…
Just something to keep in mind. If you're doing unpaid overtime crunch on QA, you're robbing yourself of time and energy you could have put towards your portfolio. Finding a low stress 9-5 job with consistent hours will be easier. At the end of the day, if your portfolio is good, you will find work. I've seen multiple…
Mark already said it. But yeah, I'm not talking about a few years where a clear vision gets refined over and over. I'm talking about projects that run for under a year, where there's less than 5 minutes of pre-production done. Then when you finally finish a character, and they see it, they decide that it's no good and then…
Don't expect anything good from the first few months! It's going to suck. And if it doesn't look so bad now, it'll look horrible later when you're a total badass. About the lack of motivation, try breaking it up with more interesting tasks so you can bring yourself to finish it. You just need to power through the lowest…
Strange. I did stumble across this post I don't know if it will help or give some insight. http://polycount.com/discussion/88372/xnormal-normal-map-artifacts-blue-yellow and this thread: http://polycount.com/discussion/98373/normal-map-bake-artifacts-warning-9-screenshots Can't say I have ever had that exact problem in…
Thanks Pogo! Hey guys, working on this side project. I had a night off from work, so I wanted to see what I could do in that time. I spent about 9 hours or so on this so far. Concept truck is by Mike Hill. He has a lot of awesome concepts, so check him out! (He has given me permission to use his concept). Oh and I didn't…
Well... whatever happens, happens. We shouldn't stop progress,ever IMHO. Who knows? Maybe we'll never invent AI that can 100% replace the artist,laborers,etc. Maybe the extent of AI would just be a really really amazing Retopo algorithm or a "fact checker" algorithm to see if there are any glaring faults with your prop…
Your king seems rather squat, somewhere around 5 heads tall. Normal humans are ~7.5 heads tall, while those in games tend to be 8-9. This is a useful reference chart, but you can find other examples by searching for "human proportions": The arms & legs of the satyr seem too thin. The head seems a bit small; keep in mind…