Try this, i see the tutorial is in 3ds max & idk about any options to do this in 3dsmax nor any plugins but worth a shot, https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=347s got to figure out where in your pipeline this fits in. Hope it helps, while you wait for a better solution.
I made this sculpt to improve my basic workflow from concept art to final 3D print. So it is not yet finished ! but I tried some ‘beauty shots’ with Arnold in 3DSMax / Photoshop
After unsuccessful searchs, Do you know how to make an extrusion of faces, not along the normals or an axe, but according to a vanishing point ? Indifferently in 3dsMax or Maya. Thanks ! Walter
Hello everyone I'm new is just starting to use these modeling software Mudbox for example, 3DSMax sketchup and I used it as a graphics engine CryEngine 3 free sdk
Hi, :) Whats the best way to start a model in zbrush (humanoid)... Making a low poly basemesh in 3dsmax or starting with zsphere and zsketch to make that base mesh? thx :thumbup:
http://img371.imageshack.us/img371/8218/lego22mu.jpg That was made in 3dsmax 7 and photoshop, in maybe 4 or so hours. This was made in Real Life, in maybe four or so seconds.