In Maya, you can start an extrusion, use the move tool to position at your vanishing point, and scale tool to pinch the selection together to fake the perspective. Using the Extrude nodes Offset attribute, you can adjust the size of the final points to tweak it as needed. This is for a single object with multiple holes however. If you need to do something like this across multiple meshes that you can't combine, you could look into wiring transforms from a Locator into the extrude nodes.
Replies
Thanks for your help ! ^^