double yoo tee eff! Are you waiting to be able to attach images? If thats the case...just upload your images to photobucket or something...and use image tags to show it.
Hey there, i dont know whether this is the right forum for my question to ask ive been searching for hours now but its hard to find the solution to a problem you cant define. sooo: ive been working on a face model recently and my problem shows both in the viewport and in the rendered images. ive applied some textures but…
Hello! Here is a recently finished painting done for an environment design class at Brainstorm. These were the preliminary sketches for the final image. My instructor challenged with the first image as a differed greatly in terms of color and value range. This image was made with a combo of 3D coat, Modo, and Photoshop.…
Hi guys, I'm trying to export this UV MAP with the image placed in the correct layout, but because I set it up to Box-Layout. The UV Editor's image is covering the whole UV Map. Is there a way to make that image place ontop of the islands like it's doing on the model ? ,
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
Didnt read through everyones posts so I may be repeating: The thing I hate is that your images are not clickable. I would like to be able to hover over, click, and get a nice full size image. With your site I have to right-click view image, and then when I click back, it restarts the flash animation to frame one, so I have…
mop, the reason max converts it to an 8 bit image is becasue max can only read 8 bits per channel. zbrush exports image files useing 16 or 32 bits per channel.. thus your displacement map is 16-32 bits, but if take it into photoshop you will notice it only has one channel, this is why you have to convert the image to rgb,…
I think your pros and cons already pretty much sum it up. On one hand, single page portfolios require little or no clicking. On the other hand, I find it a gigantic pain in the ass to scroll up and down if there's more than a few images. There have been a few times where I know someone has an image on their portfolio, I go…
Hey guys. I took what you guys have taught me and tested it to see if I really understood it. I have to say it didn't feel like an uphill battle like a lot of my previous paintings. It felt much easier. I used to have problems "blending" but I think much of that came from the fact that I was trying to mix two colors…
Hey Matt, good to see this up on Polycont finally! Okay, so after looking at this some more, I think it could use an accent color of some sort. There really isn't anything that draws the eye right now. I'm going to just create a quick fictional back-story.. Crashed spaceship, government re-enforces this dirt path to get…