Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…
No just using the Liveboolean tool from zbrush to get the mechanical parts fitting, the base model of it was made in 3DS Max. Lol and it would be a pretty cool mod for Fallout 4.
No longer working with photoshop cc. Or is it just me? i put it in the same place as the txt document says and no dice :( cool tool though, i wish i could use it.
Cool idea. Which tool are you using to save/load... SkinOrDie? Takes a while if I tell it to load by vert position, since I guess the IDs would change.
Took a break from maya and decided to do some zbrush to test out the new tool in 3.5r3. Knocked out a basic BARAKA sculpt. Barakas are from TERA online.
In case you've missed the thread, 3D-Coat has yet another rapid-development feature up its sleeve, auto-quadrangulation re-topology (say that three times fast!) Some cool pics and vids inside... The prolific Andrew Shpagin, the Pilgway developer behind 3D-Coat, is at it again. This time he's working on the initial stages…
New update! MagicSquire 2.3 is out now! Magic Eraser - convert any Tool or Brush into an Eraser with one click! Keeps shape and other parameters. WHAT'S NEW: Magic Eraser - turn any Tool into an Eraser, Advanced Group Export to .tpl/.abr with cross-conversion, new Color Picker for Groups, more! - Alt-click now works with…
It would be nice if the tool supported the use of custom cage meshes. I use them a lot now in max, when baking tricky shapes. In the projection modifier you export the cage as a mesh and can use the poly tools to edit it before reimporting. When using the explode tool in RTTAssist though, those cage meshes are left behind…
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…