hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
Hey everyone! Starting up a new big project, looking forward to creating this one Character Backstory: Cronus Ark grew up in a small town near by a big city both were situated by a large river in the middle of a desert. He spent most of his youth carefree and explored his passion of mechanical engineering, he dreamed of…
Or plug those stripes into mask of a fill layer, and control the height on the fill layer, white area will be affected, black will be masked out (not affected).
I've been posting these in a sketchbook thread but decided to put them here for easier viewing. I recently participated in an event called "March of robots", where artists attempt to make a robot everyday either for fun or experience. All robots are exploratory speed models made in Sketchup, UV unwrapped in 3dsmax, and…
Hi! I'd note the couple of seams currently on the head would show up when using detail maps (unless masked). And I think generally straightening UV borders (where it makes sense) will decrease the likelihood of aliasing artifacts showing. As an example, here's UVs from an old Metahuman head I had lying around: Borders are…
Hello. I have a problem. After i try use 3ds max baking option to get a normal map, to my low poly model form high poly model, i got some baking errors. When i start render to texture, my render window shows me miss rays on my normal map (the red dots). I have tried adjust a cage on my low poly model and i got good looking…