^ this. saying "i will work hard", go the extra mile, etc." is fine but they are just words. they prove nothing. only way you can prove to an employer that you will work hard is by showing them some art that shows you seriously spend days and nights working on it. i would recommend not showing them stuff like zbrush…
Awesome snowfly! I love how your painting style works on this model. Just great in the face. Moose and DH you guys are rocking my cock. I had to pick it up off the floor cause it got rocked off. Dh, your hair came out awesome, alpha some of it, PLEASE! Moose, I liked the skin tone of the wip you showed me last night a bit…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…
Hey dude! So, technically speaking your models look great. Solid topology. I think there are two main things that are missing here for me: 1. Unfortunately, you didn't nail the main feeling of the concept. For me, that's the glowy green light coming from the tunnel, and in general the fact that it's very bright and has…
Hey there, This new lighting looks like its helping sell some of your materials a little better, such as the stove and the pot on top of it, unless you've tweaked these materials since the last shot. However it now looks like this is some kind of kitchen movie set that is outside or something. The lighting really looks…
Delicious :D You might want to throw in a spot light or something onto the vehicle in that UDK screenie though for some more dynamic lighting, that ambient night sky isn't doing your texture/normal maps justice!
Think about him as an enemy character in a game and how he might be presented. Maybe on first encounter he's a big shadow, backlit with moonlight with steam or fog rising around him. Very intimidating. Or maybe this is an enemy that player will face by the dozens, and they'll usually be pretty small on the screen. In…
Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…
I have tried to do some lighting for my game cinematic shot 01. I made 2 variations for this, one without rim light and one with rim light. Any feedback is appreciated! Colour Script by my Concept Artist Ong Nanxi:
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…