Hello everyone I'm new is just starting to use these modeling software Mudbox for example, 3DSMax sketchup and I used it as a graphics engine CryEngine 3 free sdk
http://student.gamemaker.nu/~patlil030/projects/ninjapirate.htm This is a prime example of how an indie game can be purely awesome. Great fun, awesome visuals, and it's made in GameMaker.
Looks pretty good! The pointy deltoids look a little strange. The figure seems to have a lot of surface sinks (the infraspinatus area in pic 2 for example) which look odd.
Edit2* I've received lots of offers! I'm reviewing them and will decide within the next week. Thank you everybody for your messages! Edit* I've gotten a lot of messages, I'll respond to each one but it'll take some time! Thank you! I'm hiring a 3D artist for an unannounced Unity sci-fi game and looking to hire a 3d modeler…
You can't control how things are triangulated in maya without actually connecting those edges. In this case I would probably connect them as tri to form the point of the spike correctly, because at export to game you don't really get a choice to lock in the tri direction any other way, and you might get those edges being…