Hello guys, I am kinda freakng out right here as hours of work are hanging by a thread so I hope you could lend me your knowledge. I am getting an error everytime i opening my .zpr file in Zbrush, "error has been encountered while trying to load a tool" and then "error has been encountered while trying to load the file",…
Hey everyone. For those who don't know I am a Game artist in self training ( not yet industry ) just trying to self improve and create stuff that can be used by the mod community while hopefully making a few portfolio worthy assets along the way. I've started this thread so I can put WIP's I could use help with in here, so…
I'm trying to make a camo net to wrap around a sniper rifle, and I've almost got it. The micromesh techinique is perfect for this except for one bit - the mesh I'm using already has thickness. It's a tilable mesh chunk I made in Maya because I wanted the normals to really pop. I think what's happening is the micromesh…
I don't recall having this issue in older versions of UE4 and previous - in 4.15 (with Epic's 'Photo Realistic Character' project loaded - if that makes a difference) the main editor viewport renders blurry with a flickering noise overlay, apparently attributed to temporal AA. i can turn this off via settings -> engine…
Actually, I am still paying off my student loans. I have 2 bachelors and one associates degree. UCSC & trade school. The cost of books was hardly a dent in the over all cost compared to what each credit cost me plus living expenses. Did you watch the documentary I posted? Highly recommend it. The fallacy of your argument…
Hello Polycount members, My name is Ty and my team is looking for more people to join our project Posted Image . I have posted here before and had fantastic success in requiting passionate,experienced and creative individuals. We are on our way to create a fun and competitive game. We are currently looking for few more…
Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
^^ correct, it is a sorting artefact related to using a translucent material Definitely don't use a translucent material on anything that isn't supposed to be translucent - there is no way to completely eliminate all the possible sorting/lighting artefacts that come with translucency and they are extremely expensive…
Been a while but finally, I call this project done! What a great learning experience this has been. I wrote a full breakdown of this project which I am planning to post later. I thought it was important for me to write down all I have learned, and maybe it can help someone else at my level as well. I am certain (and I…