Hey everyone. For those who don't know I am a Game artist in self training ( not yet industry ) just trying to self improve and create stuff that can be used by the mod community while hopefully making a few portfolio worthy assets along the way. I've started this thread so I can put WIP's I could use help with in here, so thanks for taking a look at my thread!
Currently working on two things, one I have already posted elsewhere. The other is this Sci-Fi hallway. I decided to make a sort of repeatable hallway prop that can be copied to create a decorative hallway however long is needed. I may export the final of it so UTK and possibly cryengine developers can use it in their hobbyist maps, and of course I would like to make it actually look good. For now I just need some input on my design Low poly/ silhouette before I move on to creation of the Hi res mesh. Tricount for a single piece is about 3.4k
Here is what one half of an individual piece looks like:
And here is a view of what the piece looks like when Tiled and mirrored
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Tried removing the decorations and it did look more uniform for tiling and less cluttered but also lost a bit of it's "cool" factor. So I decided to rebuild them into a shape more simplistic that conformed to the circular build of this hallway, and put them closer to the main pillar to make them be seen as additional support while having some gaps in between the detail to rest eyes. This may be what I use for the hi res.
It may also be good to have another variation of the tileable Wall piece you have. Maybe not completely different, but remove some Geo and add some to break up the noticeable tiling.
Imo, the two beams on the very top of the ceiling need to be removed. It'd help break up all those lines and give you an opportunity to do something cool with actual ceiling. Like raising it up higher in some parts or adding vents.
its looking good, keep it up...
Cheers!
Yar, they weren't supposed to be lights at all, just additional pillar support. The lights are on the bottom sides.
Anyways working on Hi poly coming along. Mostly done with the middle part. Decided to go for a metallic bridge design.
Gonna go for a bigger render.
I'd also put less "dots" on the metal plates of the pillars.
Hope you'll understand what I mean, sorry for the english.
Really good work though !
Here's a couple. First the same shot as above in gray.
Also this shot. This is what the player will see so hopefully it will help with any crits.