Hi everyone, as the year will soon be over we will start to upload some stuff we did over the past few months. As some of you may know recently a few artist friends/colleagues of mine and i merged to form a small group of passionate and experienced artists, due to the fact that often times studios don't want to outsource…
Hi guys. I'm not sure if this is exactly tact-full, posting this on these forums, but I really don't know many people in the industry personally, so I figured I'd post here asking for help. I hope this is okay. IF THIS IS NOT, PLEASE, WOULD A MODERATOR DELETE THIS THRED? and accept my apologies. I got a job offer today…
I have to politely disagree, though it is purely a matter of opinion on my part -- I'm not a hard surface guy. I carried weapons in the military in all kinds of environments, and the typical "wear and tear" you see in game art tends to be absolutely unrealistic. People who use weapons take care of their weapons, they…
I darkened the metal a bit but was afraid of making it blend with the plastic handle too much. Hmm, seems like there's more wear and tear in these areas: And as Quack! pointed out, that wear would be more in the specular than in the diffuse. Here's my first render of it, definitely wanna go back into the spec and give it…
I concur about changing behaviours. Most times its making the best of what we have to deal with. In my experience, hiring especially for candidates with no previous experience and for non specific roles almost felt like an after thought. And I've seen a significant difference between how a recruiter approaches hiring…
I think the reason why some of us are a little confused about the timeline of events in your story, is that everything looks different ages. The tree growing around the capsule looks roughly 100-150 years old, the weathering on the capsule looks maybe 10-20 years old, and the path of destruction looks a year old at the…
Thanks Eric :) you have some awesome works in your portfolio! the 2D paintings are simply great. :D I started Benelli m4 with collapsible butstock 1 year ago, just the main blocking, but i hope i can start working ot it soon. I stop working on it because i dint felt with enough experience to make a good Subd High poly…
Goddamn. I thought thise was going to be some kind of Lion vs Bear thing (Bear. BEAR!). Continuing on that path, I'd say a machine gun could whoop a car, no bother. America is a scary place :(
Late on the crit here but I do see a problem with the high poly. You have a lot of straps that bear weight, but the only place you really show that is in the knee pad straps. I've worn a one shoulder big messenger bag for a long time and that shoulder strap and securing strap really digs in. It was bad enough with art…
Few things mate to recreate the image. I am sure you have noticed several points that I will mention. - The cobbles need to be half the size. - the blossom should be thicken the higher it is up the tree in terms of number. show more of the lower branches. Make smaller planes for the blossom as well. - Put some moss. darker…