source automatically searches for vtf/vmt files in game/materials. and searches for model files in game/models. so when he writes: cdmaterials "models" source will look for his vmt in: game/materials/models but unless he has placed his vmt in "materials/models" and his vtf in "materials/models/tv_mat" then his current…
Good start! Looks like it's technically pretty solid. However, I find the textures quite noisy, and the composition is lacking as well. Composition seems like a small thing, but presentation goes a long way. I mostly find it off-putting to have the big round end of the pipe (?) as completely head-on. I also think this…
Painter Feature request - I'd love to be able to bake information from my mesh based on my layer stack. For example, let's say I have stamped out a bunch of normal map info from alphas. I'd like to take that and use that combined normal map to bake a different curvature/AO map that I can then feed into generators higher up…
Conor O'Kane's tutorial looks excellent. Thanks for the link! The difference here is that you must apply the same steps to both color map and normal map. One difficulty is that "flip" and "rotate" commands can't be used on a Normal Map. Orientation is important with normals; if you change orientation, you need to change…
Hey there, Very impressive indeed! You've definitely followed the example video very carefully--too carefully actually, as you've animated some technical errors of the karateka: (Note: I won't go into every little detail, as there are as many different ways of doing this kata as there are styles of karate, but a couple…
Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…
first 2 people I've seen that actually take interest in grinding!! O.O [ame] http://www.youtube.com/watch?v=caMsN86ygNE[/ame] Seriously wont you consider moving just a bit here and there in the map you are playing, while grinding? This is the worst example I could find. This instance is called Ruina Station, and the…
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
[ QUOTE ] EDIT, EDIT: To better explain my reasoning, that the regular bone wont show the twist influence? So use it on parts of the joint that normally are static. In example, the ulna never changes position. the radius and carpals revolve around it. [/ QUOTE ] Unless you are doing a medicinal model for which you need a…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…