I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
Hi guys ! Sharing my latest project. it's based on Fred Rambaud's concept "Fat Baby Boto" : https://www.artstation.com/artwork/4bGQ28 It was a really fun piece to do, keeping tracks with my wips helped me a lot to know what needs to be improved. Sculpting done in Zbrush, retopology in Maya and rendering in Marmoset. C&C…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
^Agree.Congrats on something I've never seen, pretty neat i can see alternatives having a stronger potential, after this one has paved the way for them. AFAIK. Edit: to add more i think a junkyard scene background with a dim lighting of your choosing might've gone a longer way with presentation, your choice. With what…
Hi everyone my name is Abid Becirevic im 18 yearold self taught enviroment and prop artist (atleast i call my self that :D )and this is my first ever topic on polycount so I wanted to show you the props i made for my upcoming portfolio.I have 2 more scenes 1 in unreal engine 4 and another one in cryengine 5(i like to show…
This might be a stupid question, but I have a fairly large object that I want to keep at 8 px/unit but there wouldn't be a way to fit that in the 0-1 space of a 2048 map, even if I change just one of the shells to that range it doesn't fit the 0-1 area. So do I split the UV's into two maps? Not too sure what my options…
Anyone know how to do this in Maya? I would be very grateful if someone could explain it. https://www.youtube.com/watch?v=jrialZ4Nz2U&list=PLKcJFKyiCDJJjiJMl4lXhf6BJGoNy5adj&index=36
Hello i got my school project going right now and we got the deadline for it next week, and i am free for this week so i cant ask my teachers for help so here i am praying to the polycount comunity, i got problems with skinning my character, i have been trying stuff for about 3 hours now and i dont feel as if i get any…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…