Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…
Hi, I'm HydraHeight,
Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
Hi Polycount, this is my first topic and I am glad to present to our very first indie game developped with Unity3D for Android Chase The Rabbit VR Android - VR/no-VR - 2017 "If a rabbit's paw brings happiness, what happened to the rabbit?" Who are you ? Protokoll Studio was created by two guys which wants to make games on…
Project Title: Not determined yet Description: The Game is a Cooperative Third Person Shooter that takes place in Futuristic Multicultural Worlds. Development begun May of 2017. Most of the basic and advanced Mechanics have been finished, we are laying down the foundations of the Gameplay features, AI is under…
https://www.jobs.herts.ac.uk/ search or tick "Creative Arts" Senior Lecturer/Programme Leader in Digital Media DesignSchool of Creative Arts, College Lane Campus, Hatfield UH8 £38,833 to £49,149 paDuration of contract: Permanent. We are seeking a highly motivated individual to lead our Digital Arts / Interactive Media…
Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…
IIRC when Luxology was developing Modo 501 (or was it 401?) they mentioned that Autodesk's FBX SDK sucked pretty badly. Perhaps this problem could be solved by creating .blend importers/exporters for other 3d apps. Doesn't Unity already have a .blend importer? Sure it would be a fragmented mess, but probably not much more…
I dont like the gradient fade out- it kills the style. You have rounded outlines where in a propper execution it should have edgy and sharp edges - its like bluring out the details- I assume this is because of photoshop and its default behaviour of the outline effect. As for the composition I think the wings with the arms…
If you've got Modo 401 then replicators might be a better approach than the tack tool. If you watched that video, imagine that tree as your branch which you then render onto a simple plane as part of your in-game tree geometry. Basically a replacement of Maya's Paint FX from this tutorial. Here are a few more links about…
What you want to do is set up a studio like something say in http://cg.tutsplus.com/tutorials/autodesk-3ds-max/studio-rendering-with-3ds-max-and-vray/ or http://cg.tutsplus.com/tutorials/luxology-modo/easy-studio-rendering-in-luxology-modo-401/ and go from there. Let it be known that it is SOOOOOOO much harder to get…