Hey there, I'm having a problem applying Jigglebones to a model I'm working on for TF2. Now, I should point out; I'm a complete novice at modelling in general. I've got one hat I created submitted off to TF2's Contribute, and this is my second one; it's also my first to implement jigglebones. My model. The problem. My…
Hi all, I'm a games student who will be graduating and building a professional portfolio soon, and I have a couple of questions about the etiquette of using other peoples' concept art as reference to build your model(s). 1. If you contact the artist for permission and don't get a reply, should you steer clear of using that…
This is a paid opportunity. The work is for 3 hats for the game TF2. A very general introduction can be found here. Please PM me with the following: - Price you charge for 3 hat models and associated files - Time you require to complete the project - Convince me you are capable of doing a good job on time (portfolio,…
Hey all, Im looking for some professional quality character models to rig. I will return the finished rig back to you after for your own use, just as long as I can use your model in my demo reel if I choose. of course, i will credit you if i do, and show you what i do with it. All i ask is that you credit me for the rig if…
Hey all! I recently modeled this AR-15 as a game asset - I would love some feedback. I've been advised to revise it to fit inside a game universe (CSGO, PUBG, etc.). Any other feedback would be appreciated as well. All renders were done in UE4 aside from the 2 highpoly images (the greyscale models, rendered in Zbrush). I…
So, im trying to pimprove my high poly work flow. Im wondering when it's okay to use booleans for insets on high poly models. I've always been told that booleans are a big no-no, but im having a really hard time creating curved insets on complicated surfaces without using them. For example, I found this image floating…
Hi all, just joined up and did a bit of searching but I didn’t find anything recent. Please forgive me if i’ve missed a thread already created on this subject. I have often wanted to do a bit of very simple low poly character modeling on the couch or while traveling — requirments seem pretty simple, box modeling, symmetry,…
Hello! I'm looking for an artist to create a model of three cartoon characters for my personal use. Since I am unfamiliar with model pricing, these prices are up for discussion. Mostly, I just need their heads, for which I will pay $50 each, with an additional $10 per expression. I would want around 3 expressions for each.…
Well, all my modeling/texturing activity so far has been oriented towards modding Warcraft 3, which allows only low poly model (max. 1500 tris) and demands really colourful textures. Here are some of the models I have done for the game, in chronological order from start (because I started some a really long time ago and…
Here is a link to shings i've done: http://boards.polycount.net/showthread.php?t=56263 At this point i'm much more of a modeller than a texturer, until i get the money to buy a new pen for my wacom tablet. Starving artist and all. I can create next gen assets, normal maps, hir res models, and in game lower poly models. I…