I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
If you go one step up on the newest imac configs you can get an i7 processor as well as a choice between a 1 or 2 gig HD 6970 card. You can also configure those with both a 256 gig solid state and a 1 or 2 TB hard drive together. Not a bad 3d system by any stretch. I'm currently using the same system you are looking at and…
Pure hard edge doesn't really exist when come hi poly work.... it's always done with a very tiny Bevel getting a better render. 90 degre angle are not so friendly with normal map... sometimes work but... You can use hard edges on Crystal, but on another object if you add a very very tiny bevel it will make your object more…
This is something we've been addressing with various free updates to Toolbag. As of today we have very good support for the engines you mention. Marmoset Toolbag 2 includes a UE4 preset material which supports the standard albedo/roughness and metalness maps, and uses GGX reflectivity. Click the presets dropdown in the…
Okay got it figured out. When you are texturing in suite 2 you have albedo, roughness, normal and metalness channels. there is no specular channel there to work with because specular for non-metals is almost the same. But before they implement metallic workflow in suite 2 it was only for specular workflow like cryengine…
That's pretty interesting Lotekk - nothing wrong with being anal for performance. One thing, though - your maths needs to square your vertex colour first before you do the dot product, since what's being square rooted for the normalise is (r^2+g^2+b^2), but before I squared it I divided the red channel by that length. So…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…
I think the show really took off once Danny DeVito joined the cast in Season 2. And it's great to see how the character develop in a way. Throughout the season you can see Sweet D become more and more like the guys. Early on she was somewhat the voice of reason within the crew. But she totally changes through the 2nd and…
1st use UVW Unwrap, it does almost everything that UVW Map does, with the exception of one option which game artists rarely use. 2nd If you're switching back and forth between 1 and 2 it sounds like its resetting to default which is the last "baked" layout. So either be prepared to do a lot of loading/saving each time you…
some pretty interesting specs that were released about the revolutions specs.. they are from the same guy that leaked the Xbox 360 specs and he was 100%right with those(Han_solo).. who know if these are close.. but if so.. nintendo dosent look like its going to be that much behind the competition.. [ QUOTE ] Nintendo…