Helixe Studios is looking for a talented and self-motivated individual to fill the role of Art Director. The company specializes in game development for the Nintendo DS and is a wholly-owned division of THQ, one of the world's largest and most successful game publishers. This relationship allows us to provide a benefit…
Project Name: Planet Postmoderna Planet Postmoderna - Currently in a Phase I, a virtual world demo. Brief Description: Postmoderna has been in pre-production since early 2008, and we are currently using Multiverse for the prototype. This project is designed to be fully organic and will be built by the players' efforts.…
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
Hallo All, I've ran across a problem with a new project Im working on, the idea of the project is to make a toon-like animation with some ambient light. After trying the different options that 3Ds max 2013 gives ( ink n paint material and the mental ray falloff map + contours shader ) I didn't totally like the result that…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Dustinbrown is right on the money again. But since you asked for some crits here you go... -The ears look really weird, even if the sillohette is correct based on your reference (which is extremely abnormal) Im sure the thickness is not correct, it looks paper thin in areas that are usually thicker and fleshy. -The eyebrow…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with these values. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
Hi: Nice progress! there's certainly a marked improvement, the topology is really sound, keep it up. Sure no worries glad to help, a few additional insights. Reference Preparation: Is a matter of individual preference but in saying that, at times differ slightly in terms of production standard. For example a client side…
It really depends on what version you're using. max 9 and lower: - Disable autosave. It had several issues with stability and it also would clear out the undo list. It was fixed in newer releases 2008 SP2 or it was in with the creative extensions, I think. Don't crank up the number of undos, and don't crank back in the…